• New Zealand Gambling Survey
    • Health and Lifestyles Survey
    • Alcohol Use in New Zealand
  • |
      New Zealand Gambling Survey
      • All respondents
      • Participation, frequency, and expenditure
      • Gambling harm
      • Help seeking and support
      • Any gambling
      • Lotteries and Instant Kiwi
      • Track, Sports, and E-sports
      • Electronic Gaming Machines and online pokies
      • Casinos and casino games
      • Housie and Sweepstakes
      • Video games
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      New Zealand Gambling Survey Participation, frequency, and expenditure Video games

      Year

      Year of survey.

      Changes between years

      Statistical significance is measured at the 5% significance level ( p value < .05).

      Statistically significant differences between survey years ( p < .05) are indicated by the symbols and (significant increase or decrease respectively).

      The symbol ≈ indicates there is no statistically significant difference between survey years.

      A statistically significant difference is likely to represent a real change over time, rather than random variation due to the sampling process.

      Video games

      Participation, frequency, and expenditure

      Engagement with video gaming and associated gambling products.

        • Data
      Prevalence for selected subtopic

      This table gives the percentage of the population affected (that is, the unadjusted prevalence in the specified population). Click on an indicator to find out more about it.

      Total
      Men
      Women
      Indicator % (95% CI) % (95% CI) % (95% CI)
      Played or watched video games 26.0 ( 24.6 - 27.4 ) 34.2 ( 32.2 - 36.2 ) 17.5 ( 15.5 - 19.5 )
      Purchased any in-game gambling products or services in video games 4.3 ( 3.6 - 5.3 ) 6.6 ( 5.3 - 8.2 ) 1.8 ( 1.1 - 2.8 )
      Track, Sports, and E-sports
      Placed a bet on E-sports - TAB or overseas online provider 1.3 ( 0.9 - 1.7 ) 2.1 ( 1.5 - 2.9 ) 0.4 ( 0.2 - 0.9 )
      Total
      Men
      Women
      Indicator % (95% CI) % (95% CI) % (95% CI)
      Played or watched video games 36.5 ( 32.1 - 41.1 ) 44.6 ( 38.7 - 50.7 ) 28.8 ( 22.2 - 36 )
      Purchased any in-game gambling products or services in video games 6.6 ( 4.1 - 9.9 ) 9.2 ( 5 - 15.3 ) 4.1 ( 1.8 - 7.9 )
      Track, Sports, and E-sports
      Placed a bet on E-sports - TAB or overseas online provider 2.5 ( 1.1 - 4.8 ) 3.3 ( 1.1 - 7.5 ) 1.7 ( 0.4 - 4.7 )
      Total
      Men
      Women
      Indicator % (95% CI) % (95% CI) % (95% CI)
      Played or watched video games 34.9 ( 29 - 41.1 ) 39.8 ( 31.7 - 48.3 ) 30.2 ( 21.6 - 40 )
      Purchased any in-game gambling products or services in video games 5.9 ( 3.1 - 10.1 ) 10.8 ( 5.1 - 19.4 ) 1.2 ( 0.4 - 2.6 )
      Track, Sports, and E-sports
      Placed a bet on E-sports - TAB or overseas online provider 2.4 ( 0.7 - 5.8 ) 4.6 ( 1.2 - 11.6 ) 0.3 ( 0 - 1.3 )
      Total
      Men
      Women
      Indicator % (95% CI) % (95% CI) % (95% CI)
      Played or watched video games 24.7 ( 21.4 - 28.3 ) 32.7 ( 28.2 - 37.3 ) 17.2 ( 12.3 - 23.1 )
      Purchased any in-game gambling products or services in video games 4.8 ( 3.1 - 7 ) 8.6 ( 5.3 - 13.1 ) 1.0 ( 0.2 - 2.9 )
      Track, Sports, and E-sports
      Placed a bet on E-sports - TAB or overseas online provider 0.9 ( 0.4 - 1.9 ) 1.9 ( 0.8 - 3.9 ) 0.1 ( 0 - 0.3 )
      Total
      Men
      Women
      Indicator % (95% CI) % (95% CI) % (95% CI)
      Played or watched video games 25.0 ( 23.3 - 26.7 ) 33.6 ( 31.2 - 36.1 ) 16.1 ( 13.9 - 18.5 )
      Purchased any in-game gambling products or services in video games 4.1 ( 3.2 - 5.3 ) 6.1 ( 4.5 - 7.9 ) 2.0 ( 1.1 - 3.3 )
      Track, Sports, and E-sports
      Placed a bet on E-sports - TAB or overseas online provider 1.1 ( 0.7 - 1.5 ) 1.7 ( 1 - 2.5 ) 0.5 ( 0.2 - 1.2 )

      Source: New Zealand Gambling Survey

      Notes:

      • Dashes indicate that the data is not available.

      This work is licenced under a Creative Commons Attribution 4.0 International Licence

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